Moby Duck

“I wonder how prehisthtoric man usthed to open cansth.”

Directed by Robert McKimson; Animation by Don Williams, Manny Perez, Warren Batchelder, Bob Matz, LaVerne Harding, and Norm McCabe; Layouts by Dick Ung; Backgrounds by Tom O’Loughlin; Film Editors: Lee Gunther and Treg Brown; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Looney Tune released on March 27, 1965.

No explanation needed! Daffy and Speedy are marooned on a deserted island, and Daffy ain’t pleased. He’s also being extremely racist, citing one of the reasons that Speedy isn’t a good shipwreck buddy is because he can’t speak proper English. As well as not being a decent food source. Daffy needs food and the good lord provides. A box of canned goods washes up nearby. (Wouldn’t that sink? In real life, I mean.)

Speedy is glad that the two of them won’t starve, but Daffy intends for him to. See, Daffy is a very greedy duck and he intends to hoard all the stuff for himself. Speedy trying to use the logic of “I’m a smaller creature and need less” doesn’t even sway the duck’s sympathies. He probably is very well aware of Speedy’s crazy metabolism, too. (Lightning fast AND a mouse? That box would be empty by Thursday.)

Of course, the biggest problem with canned food is that it is canned. Can openers are required to partake of the goodies within. As is wont to happen in  Looney Tunes, a mouse is the one holding the tool. But unlike the more sadistic mice of the past, Speedy is willing to negotiate. Daffy shares food, Speedy shares the tool. Daffy says nuts to that, and sets about trying to get the cans open via rocks, and axes. (This doesn’t work because cans are the strongest containers in the Tune-iverse.)

I really do have to give credit for Daffy’s next attempt: baiting a sailfish into stabbing the can open. (I never would’ve thought of that.) It’s creative, but also kind of foolhardy. Daffy thinks the best way to go about this is to tie the can to his rear. Dangerous enough, but things get worse when the can comes undone. The sailfish is an unstoppable force by this point, and chases Daffy across the island and up a tree. Daffy still gets the point by the end of it. (You like that one? I got it from “The Jungle Cruise.”)

Speedy decides he’s just going to give Daffy the tool. Probably because he knows what a fat load of good it will do for them now: Daffy left the box in the tidal zone, and it’s now surrounded by water and sharks. Daffy breaks down (his feet and bill even paling to show his anguish) while Speedy makes a new friend: Robinson Crusoe. He’s a great guy to have around, because he knows all the best eateries on the island. Thank goodness it’s “Fridays”, because Daffy won’t be following them in there once he gets a look at the menu. He instead takes like himself to water, and swims for the horizon. (Speedy might follow his lead once he sees what is served up when all the ducks leave the island.)

Favorite Part: Daffy gave me a new way to spell ‘nothing’. N-U-E-T-H-Y-O-N. (Usually that joke would just have the speller spell ‘nuthing’.)

Personal Rating: 2

Rabbit’s Feat

“‘Rabbitus idioticus deliceeous’. Er, I believe that- that’s the scientific term.”

Directed by Chuck Jones; Animation by Ken Harris and Richard Thompson; Layouts and Backgrounds by Philip DeGuard; Film Editor: Treg Brown; Voice Characterization by Mel Blanc; Musical Direction by Milt Franklyn. A Looney Tune released on June 4, 1960.

A Bugs/Wile E. picture that is light on the fun mechanical gags in order to focus more on the dialogue. Could that be because Michael Maltese was no longer writing for Chuck, having moved on to Hanna Barbera by this point?

That wily ole Wile E. He’s tracking rabbit to get himself something to munch.  He finds Bugs asleep in his crib, sucking his thumb. Let that be an indication of what’s to come. I think Chuck was trying to hearken back to Bugs’s wackier days, but to me, he just comes across as that little kid who thinks he’s the funniest thing on two legs and is in actually annoying and obnoxious, but you’re the adult so you have to pretend that he speaks in fluent comedy gold and you’ve got no choice but to encourage him, even though it would be doing the world a favor to tell him to shut his lips. Doesn’t mean Bugs is painful to listen to or watch, but I’m not finding myself laughing at his antics all that much.

Wile E. sets up a picnic and Bugs comes to join. Proving his intellect once again, Wile E. actually wanted this to happen, as he bundles Bugs in the blanket in order to transport him to the cooking pot. Once there, Chuck has Bugs dust off the old “screaming in agony to unnerve his tormentor” chestnut. Wile E. catches on fairly quick and then catches Bugs lounging outside the containment unit he is supposed to be in. Bugs responds in a way I never would have seen coming, no matter how much weed was injected into my veins: “Daddy! You’re back from Peru!”

Ties back to the kid again, who also thinks random is inherently funny. (Which it can be, but it takes skill to pull off and I’m still not sure how one can describe the proper method.) It is pretty funny, but it comes so far out of left field that I’m want to question, rather than giggle. (But I am smiling at Wile E.’s great poses. They make the picture.) Bugs is able to escape after Wile E. falls into the pot, failing an opportunity to lunge at him since Bugs ducked at the last second. Time to do some plotting.

In a very meta sense, Wile E. starts musing about gags that could feature in this cartoon, but don’t. Bugs slipping in behind him, and giving his two cents. Wile E. ultimately figures he’ll lace him some carrots full of dynamite. Bugs screams, scaring the coyote, and escapes again. Wile E. decides to settle on a gun. Bugs steps right up to him, and flips the gun barrel any way he pleases. Even at Wile E. But those brains, man. Wile E. doesn’t fall for it even when he didn’t see Bugs point it at him. He keeps pointing back to Bugs. Bugs responds by pulling away that little tip that determines which part of the gun is the front. Wile E. takes a gamble, and loses. (Brains and luck are not interchangeable terms.)

Wile E. throws an active grenade down Bugs’s hole, and blocks any possible exit. Bugs screams once more, causing the coyote to fly up and back down, just in time to catch the brunt of the explosion. He identifies himself as a vegetarian now. And reinstates the ‘Mud’ moniker.

Favorite Part: Wile E.’s line: “It is obvious, that is no ordinary rabbit.” Everyone should say this when introducing Bugs to new generations.

Personal Rating: 3. Bugs may be getting on my nerves a tad, but I know he’s just trying to mess with a predator. Still, I’d say this is the weakest of his co-starring with Wile E.

Suppresed Duck

“Pardon, please.”

Directed by Robert McKimson; Story by DaveDetiege; Animation by Bob Matz, Manny Perez, and Warren Batchelder; Layouts by Dick Ung; Backgrounds by Ron Dias; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Merrie Melody released on June 26, 1965.

It’s Daffy’s final solo film and he’s going to spend it hunting. He’s excited about it; being on the other side and all. He wants himself a bear. But this forest is a lot more strict than the one’s Elmer used to hunt in. The forest rangers take their job seriously and mark designated boundaries for where you can and can not shoot. The bears rate an 8 on the anthropomorphic scale; being smart enough to talk, but still legally huntable. With Daffy bearing down on their backsides, they quickly take cover on the safe side of the line.

Daffy is more than willing to break the rules to get at those smug bear boars, but the ranger isn’t having it. Strangely enough, Daffy is drawn to scale with the human! So where did he get the adorably sized gun and hat? And more importantly, is Daffy fair game for the bears to shoot during his season? You know, this whole idea has the promisings to make a fascinating R-rated animated movie about “Zootopia” styled animals being allowed to kill each other only at specific times of the year, and having no choice but to starve if they fail. Somebody get on that and put me down as ‘creative consultant’.

Back to our featured attraction. Daffy tries to lure a bear over the line with a bacon lure. No bear can resist frying bacon! But I love how cautious he still is. Creeping up to the line, looking for hunters, barely sticking a foot in, finally crossing and doubling back almost instantly. But that bacon is a cruel temptress and he’s only ursine, so he eventually gives in to his urges and commandos his way over to the meaty treasure.

Just what Daffy wanted! He fires at the bear who is foolishly running deeper into the danger zone. (A hysterically dark joke would be some other hunter getting him. Bonus points if it was Elmer, of all hunters.) Daffy shoots some fur off before the bear remem-bears that, oh yeah, he’s a bear! And he force feeds Daffy his bullets. (Watch for the stray dot of brown that makes it onto the screen.)  Makes it kind of hard to believe this guy would care anymore about what side of the line he’s safe on. Daffy swears that he’ll be eating the bear tonight. Do… do hunters normally eat bear meat? Huh. Guess they can. I kinda want to try it now. (Of course, it’s completely feasible that a duck would also want to partake of such a meal.)

Daffy sneaks over the line in stump get-up, but the bear has been trained for this and sounds the alarm. The rangers aren’t ducking around! They open fire on Daffy with a tank and bomber! (And if Daffy makes it out of there alive, a hefty fine.) I love how calm the ranger is about reminding Daffy which side he’s supposed to stay on. Sounding less like he just tried to end the duck’s life, and more like Daffy took one too many cookies out of the jar. Guess it’s digging time! It’s legal to dig in the forest, right? (I’m not looking that one up too.)

Mr. Bear can hear Daffy digging, and uses his the smarts he earned in college to determine exactly where Daffy will emerge. (It’s really quite simple to surmise, really.) He sticks a shed full of dynamite on the emergence site, and stands back to watch the fireworks. Daffy loses all feathers below his bill and now has to reattach them, but finds he only had 512 of them. The rest of which got made into a necklace and head piece by that pesky bear. Resorted to barrel wearing, Daffy is all set to break the law and cross that line, but he’s too late. The hunting season is over, and the penalty for shooting a bear out of season just isn’t worth the hassle. Here’s hoping for Daffy’s sake that the bear won’t die before the next one starts.

Favorite Part: Daffy’s bullets are even willing to follow the rules as one stops short at the border and falls to the ground. A nice cartoony way of explaining why Daffy can’t just shoot the bear, and stay on his side.

Personal Rating: 3

Prince Violent*

“I see you’ve never dealt with a viking.”

Directed by Friz Freleng; Co-Director: Halwy Pratt; Story by Dave Detiege; Animation by Gerry Chiniquy, Virgil Ross, Art Davis, and Bob Matz; Layouts by Willie Ito; Backgrounds by Tom O’Loughlin; Film Editor: Treg Brown; Voice Characterization by Mel Blanc; Musical Direction by Milt Franklyn. A Looney Tune released on September 2, 1961.

*If you’re watching this short on TV, it’s called “Prince Varmint” because… kids won’t get the reference to “Prince Valiant”? Granted, I’ve never read it, but I’ve always known about it. Maybe Hal Foster didn’t like the pun? Either way, I like the original title better. If only because it doesn’t get name dropped twice in the picture. Feels forced.

The locales had best barricade themselves in the only nearby castle, Sam the Terrible the terrible viking has just landed and is clearly having the time of his life in the role. He follows the people into their castle before they can raise the drawbridge, and it’s only a matter of time before he breaks down what little doors they have left. Having witnessed this, Bugs, ever altruistic anymore, gets into costume, follows Sam and rather easily throws him out. (Treating the guy like an errant trick-or-treater.) Time for Sam to spend the rest of the cartoon breaking back in.

He goes big, elephantine even. He gets one of those European elephants that totally existed trust me on this, so he can bust his way into the fortress. Bugs paints a phony door, and the proboscidean hurts himself. And when Sam tries to be Sam and berate the beast, it reminds him who’s the largest living land mammal, and throunces him. Since the walls are too thick for even nature’s best bulldozer to break through, the elephant just throws boulders over the parapets. Bugs stops him with pepper. (Did his ears shrink?)

The two decide to be smart and hide from view until Bugs declares the bridge safe to lower. They charge, forgetting that flimsy wood and nails were never meant to carry at least 10,000 lbs. Oh, wait. I guess as a zoologist, I should say 4535.924 kilograms. (But as a writer, I can’t help but notice how clunky that looks.) Seems their running out of ways to approach, but Sam, always learning from his mistakes decides they’ll sneak in via the back. He uses the elephant as a raft, forgetting that such animals are fairly adept swimmers, but this way means Bugs can shove a cork in the trunk without being seen.

The elephant flees back to shore, forgetting that he could just stick his mouth out of the water and breathe that way. But more confusing? Why is he afraid of Sam now? We already saw that this was a beast not to be trifled with. Did Sam threaten to wait until his tusks grow in, then kill him and sell them to the Chinese? Whatever the reason, Sam chases him off and tells him to stay gone. And I just fell like the reactions should have been swapped. Have the elephant get sick of Sam’s abuse, and turn on him before leaving. Makes more sense.

Sick of playing around, Sam grabs all the explosives he has on hand to blow his way into the stronghold. As he lights the fuses, he fails to notice that the drawbridge can raise in the opposite direction as well. A risky gamble the people are betting on here, as they’re still inside. I guess they figure Sam will die and the only other casualty will be the door? But he doesn’t die this time, it just roughs him up a lot. Even took his mask off. But he regenerates it and finally gets inside. Oh-ho boy! What he’s going to do with the women and chickens…

Uh-oh. Looks like he’s already rueing the today he offended Ali Phunt, as the elephant (Oh, snap! I get it!) has joined the other side and doesn’t fear Sam at all again, chasing him off with a club. Should be a happy ending, but Sam vows to return, and I have a hunch Ali’s services will only last as long as the free peanuts.

Favorite Part: The boat on the title card. I’m glad one of the shields is the W.B. shield. I wouldn’t have ever thought of that. Wait, if that’s my favorite part, then how low will the score-?

Personal Rating: 2. It’s just a weaker retread of “Knighty Knight Bugs“. And I’ve got a feeling this was one of the first shorts Mel recorded for after his coma. A good chunk of Bugs’s lines sound stilted and bored, almost as if Mel was hurting himself as Sam, and everyone decided his first takes for Bugs would suffice as the only takes.

Tease for Two

“If you ask me, I’d say he is a very rude duck.”

Directed by Robert McKimson; Story by David Detiege; Animation by Warren Batchelder, Bob Matz, and Manny Perez; Layouts by Dick Ung; Backgrounds by Tom O’Loughlin; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Looney Tune released on August 28, 1965.

It’s the mid-sixties, it’s a Daffy cartoon, so he’ll be partaking in his usual feud with Speedy, no doubt? Actually, he’s not the featured rodent at all! Believe it, if you would be so kind, that Daffy is facing off against Mac and Tosh! Which surprises me, no end. What are the Goofy Gophers doing making any appearances after the original studio shut down? Whatever it was, they wouldn’t do it a second time.

I guess it just makes sense to have them here, as Daffy is following a stupidly easy map to gold, and Speedy is too domesticated to live in a hole in the ground. Daffy tells them to beat it, but they refuse to. (Politely, naturally.) They’ve got an honest-to-goodness deed to the property that says they are staying right where they are. Daffy chooses to plunge them out, rubs their heads together, (I don’t get it, but the action delights me for some reason,) and sends them off via can, mockingly repeating the farewell they gave him not a minute earlier with pitch perfect accuracy. (Both gophers are voiced by Mel here. He’s doing great, but Stan was simply wonderful as the other half.)

The two burrow back into their hole and leave a lit TNT stick for Daffy to find. (Mac jumps briefly during the countdown. Giddy, perhaps?) Daffy tries to tow them out via a rope tied to lettuce, but their vegetarian diet is doing wonders for their upper body strength, and they don’t budge; Daffy’s jeep’s frame gets ripped off the wheels. And they have more explosives to spare, leaving a bomb for Daffy to vacuum up. (Of course it’s lit. What uncouth creatures do you take these gophers for?) Daffy puts what he thinks is them in a trash can with a boulder on top, and the explosion sends the can over him, and the boulder on top.

Daffy next tries to flood them out, mistakenly thinking this kind of thing always works. But being more refined than Virgil and Ross, they simply cork the hose. All the water Daffy intended to send their way quickly builds up, and when it can go no larger, bursts, sending Daffy into the stratosphere. He gets hilariously poetic, musing about the silence up here, meets a friendly, passing cosmonaut, and is smart enough to realize that his reentry is going to burn. This whole sequence has raised the rating a number.

While Daffy isn’t looking, the two simply move the land-marker rock Daffy followed here in the opposite direction. Once he notices, he packs up his shovel and tries where he figures he should have been all along. (In typical Daffy function, he doesn’t even consider apologizing.) And to show how polite they really are, the gophers even throw a nugget for him to find. Their place IS loaded with the stuff, remember. Heck! They probably made the map as a way to make new friends and share happiness! (The greedy get the piss taken out of them first.) But since greed is a sin, they won’t be giving him more than the one piece. But they will humor him, and paint many of the plain rocks the same color. Man, these guys are pleasant!

Favorite Part: If not the whole space scene, then it’s after they first show the duck the deed. Giving him the polite version of ‘Get off our property!’: “It’s been so nice meeting you!” “Drop around again, sometime!”

Personal Rating: 3. I’m honestly surprised it took so long for Daffy to get paired up with this pair. The differing personalities scream comedy. Shame we couldn’t have seen it with a higher animation budget.

Well Worn Daffy

“I would walk a mile to punch a camel in the nose.”

Directed by Robert McKimson; Story by David Detiege; Animation by Warren Batchelder, Bob Matz, LaVerne Harding, Norm McCabe, Don Williams, and Manny Perez; Layouts by Dick Ung; Backgrounds by Tom O’Loughlin; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Looney Tune released on May 22, 1965.

It’s a one of those hot days that deserts are known for. You can tell by how wildly the sun is pulsating. Speedy is in the midst of dying of thirst with a couple of pals, Pedro and Jose. Just as they are about ready to give up all hope, they spot a well with an oasis around it. Plenty of water there, but it’s off limits as the ones claiming it are Daffy and his camel. They don’t show any proof that they own the place, but they have a gun with them. That’s pretty realistic.

This situation is rather tortuous. Not helping it any is Daffy purposely wasting the water in front of the dehydrated mice. (And even if he was willing to share, that would mean trying to get a drop away from that camel. You seen the intake on those things?) Speedy comes up with a clever plan: he gets Daffy to chase him while the other two make a dash for the H2O. It works decently, but they didn ‘t count on the guard camel actually being in the well. Speedy decides to just try again, not giving any indication that the camel has even left the well by this point.

Well, guess the camel is gone or drowned by this point as Speedy gets a dipper full of the life juice. Daffy manages to succeed in stopping him though, by shooting the container. That is pretty dang impressive seeing as it’s Daffy. And no, the camel is still alive. Speedy learns this when the dromedary succeeds to keep the water from leaving with a trip wire. (I don’t like his laugh. It’s kinda unnerving. And yet, it kinda sounds like what I think a camel would sound like if it could laugh. Which makes it all the more disturbing.)

Okay, so carrying any water away doesn’t seem to have any chance of success. Speedy tries siphoning. He gets Daffy from the hose, who lets them have more gunshots. (Speedy looks so unnatural running away slow and lumbery. Is the lack of water finally taking its toll?) Daffy loads up with all the water he and Camel Joe can hold, and to make sure the mice die, he leaves explosives around the well. Speedy ties them to Joe’s tail and the two run for their lives, losing their water reserves in the process.

Finally allowed to drink, the mice grow swollen on the precious resource. A desperate duck and camel soon come calling, begging for the rodents to spare a drink. (The camel is clearly faking to spare Daffy’s feelings. His hump isn’t even sagging.) Proving that being the “bigger man” is always figurative, Speedy sprays him with the hose.

Favorite Part: Joe saying that Daffy gives him a headache. He doesn’t enjoy hanging around the mallard, but why give up all the free water that comes with the job?

Personal Rating: 2

The Solid Tin Coyote

One more try, you idiot.

Directed by Rudy Larriva; Story by Don Jurwich; Animation by Hank Smith, Virgil Ross, and Bob Bransford; Layouts by Don Sheppard; Backgrounds by Anthony Rizzo; Film Editor: Joe Siracusa; Musical Direction by Bill Lava. A Looney Tune released on February 29, 1966.

Glue has proven ineffective when hunting roadrunners. Now, tar is the real deal! Wile E slathers a good amount on the road, but that darn Roadrunner can run right through it without any slowing effects. Oh, but when Wile E. stands on the stuff, he has a hassle getting free. Only by pulling with all his might does he get out of the stuff on the street, and back in the stuff in the bucket. He has to hop away and they really take their time building up to the inevitable incoming vehicle that will run him down. (More time means less jokes they have to think up.)

After a falling off a cliff whilst setting up a mirror, (it probably wasn’t going to be all that funny anyway.) Wile E. lands in a dump. (The trash looking like it belongs in a different cartoon. Superimposed images, and all that.) This gives him a new and better idea. He grabs armloads of junk and sets to build his greatest, (if possibly not biggest) creation yet! (The title is lying to us. I saw him grab glass, porcelain, fabric and wood.) Presenting: a colossal robotic Canis latrans that can run without tiring. And it is conveniently controlled by a device that tells it what actions to perform. (And thankfully looking a lot better than what the title card promised.)

There’s just one teeny-tiny, itsy-bitsy, speck of a crumb of a problem with it: the stop function doesn’t appear to actually function. (Not like Wile E. tried all that hard to get out of its way, though.) Still, it’s a brilliant piece of work! Being a robot means they can use that as an excuse for how choppy their animation can get. DARN THOSE-!  Oh, you know already. The hunt begins, and it still looks odd to me when the Roadrunner shows fear. Still, he manages stay free thanks to Wile E. using easy to misinterpret commands, and standing in improperly safe locations.

This calls for enhancements! Two fangs should do the trick! I… what. Odd. But even more odd? The bird gets caught! Yeah, I know! I feel like I’m lying through my fingers as I type! (Don’t mock fangs. They get results.) So he’s in the clutches of one of the coyotes; what will Wile E. do now? He tells the robot to eat of, course. Sure, why not? At best it will keep his prey detained, at worse it will grind the bird into paste that Wile E. will have to scrape off. Either way, that will spell the end of Wile E.’s need for the machine so it pops him in its mouth instead.

But the Roadrunner is still caught, right? No! It got away without any indication that it did! That’s really lazy storytelling, Don. The Roadrunner is also on the other side of a chasm, but Wile E. didn’t notice that until the machine was already running. Still without a working stop function, the two coyote’s fall into the pit. Back at square one, but the ending keeps them from getting back to step two.

Favorite Part: The Roadrunner being curious as to why Wile E. isn’t chasing him. Suggesting that he thinks this is all nothing more than a game that he’s dominating at.

Personal Rating: 2. It’s got the usual brand of mid-sixties problems, but I like seeing Wile E. having just one plan for the majority of the picture. It’s an interesting change of pace.

Assault and Peppered

“You’ve got to use brains when you fight a war.”

Directed by Robert McKimson; Story by John Dunn; Animation by Manny Perez, Warren Batchelder, Bob Matz, LaVerne Harding, Norm McCabe, and Don Williams; Layouts by Dick Ung; Backgrounds by Tom O’Loughlin; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Merrie Melody released on April 24, 1965.

Daffy is the owner El Rancho Rio Daffy. Watch in awe as I use the half-year of Spanish I took in middle school to deduce that stands for… The Daffy River Ranch. (Don’t correct me if wrong.) He must have a lot of food on that property, but with only him, it’s not being enjoyed to the fullest. That’s what the starving mice on the border are thinking, anyway. Daffy is angry to see them, because starving on his property lowers the value. He even goes so far as to whip the little guys. (A little too cruel for my tastes.)

They threaten to call Speedy, but Daffy dismisses the hero as a myth. One “yee-ha” later he is angrily challenging the mouse to a duel. A duel of the highest caliber, with forts and cannons. Speedy agrees and we cut to months later with the forts now finished being built. (What? You think Daffy just had those ready made to challenge anybody he dislikes? Clearly, you don’t know Daffy like I do. He’s nothing but pleasantries and lemonade when he’s got everything he wants.)

Daffy fires his cannon and Speedy hurriedly moves everything in its path out of its way. With a clear path, the thing continues along its way until it returns to Daffy’s face. (Speedy makes a lot of noise without actually moving his mouth in this picture. Darn those mid-sixties budgets!) Daffy also plants a mine field, keeping careful track of where each one is buried. Speedy takes the cheat sheet, leaving the duck stranded (Even though it’s way too obvious where they are! Did you not make every mound of dirt on screen?)

Speedy is happy to help him navigate back, listing each mine as Daffy steps on it. (“What do you mean you don’t know where they are? You haven’t missed one yet!” Love that line.) Wait, listen to the sound effect of Daffy falling over. That’s the sound of a fast character arriving on the scene with a short stop! DARN THOSE MID-SIXTIES BUDGETS!) Speedy decides he’s tired and hungry, so he surrenders so he can eat. Daffy can’t believe his good fortune, and pokes the fourth wall by mentioning how he usually gets the losing end of these type of skirmishes.

Daffy decides to celebrate with a 21-gun salute, er cannon salute. When he pulls on the lines, the cannons all turn to him and fire, Speedy gleefully counting each one off.

Favorite Part: Learning Daffy’s full name this time: Don Daffy De La Scrooge Del Meanie Toturro De La Quack… Junior. (Pray you never meet Don Daffy De La Scrooge Del Meanie Toturro De La Quack… Senior.)

Personal Rating: 2

Cats and Bruises

“Here comes Mr. Butt-inski.”

Directed by Friz Freleng; Co-Director: Hawley Pratt; Story by John Dunn; Animation by Bob Matz, Norm McCabe, Don Williams, Manny Perez, Warren Batchelder, and Lee Halpern; Layouts by Dick Ung: Backgrounds by Tom O’Loughlin; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Merrie Melody released on January 30, 1965.

On every Cinco de Mayo you can find all the mice in Mexico celebrating. That’s all well and good, but it also means they’re all in one location and Sylvester knows that spot. He tries to infiltrate the party with his own mouse ears (It’s worked before.) but Speedy can see through the disguise and tells everyone to run while he takes care of the party crasher. Speedy even uses an old sign to taunt him. (They still have that? Move on, guys.)

Speedy gets Sylvester into the nearby dog pound a couple of times. (Must be why they chose this venue.) But the budget doesn’t allow any scratches on the cat. He does manage to get Speedy in a net, and dragged around. He’s smart enough to grab a hammer, but slams into a pole. Later, Speedy takes a romantic boat ride with a mouse doe, whilst Sylvester tries to sneak up via rubber raft. Speedy pops that with a dart.

Like the new saying I just made up goes: if you can’t bead’em, outspeed’em. Sylvester is putting his engineering degree to good use as he designs a car that will actually outpace Speedy. We said it was crazy and couldn’t be done, but only the first part of that statement came true. As amazingly enough, the car is doing a dang fine job of catching up to the guy. (If we could see the speedometer, we could use basic math to figure out Speedy’s top speed. I’ve never wanted to do basic math more in my life!)

As it turns out, Speedy is the fastest mouse in all Mexico, and that includes his stopping speed. Meanwhile, it seems Sylvester never foresaw the mouse calling it quits, and didn’t bother to install brakes. He drives off a cliff and into a lake. (Although the camera pans upward. So we should all be forgiven for thinking it launched him into the thermosphere.) Speedy lets everyone know that it is safe to continue partying, and they dance again in the same shot we saw them in originally. (Wait… Speedy really kept them waiting while he went on a date? What a cheesehole!)

But Sylvester isn’t dead if that’s what Speedy was implying; he’s just in a wheelchair. So he can still chase the mouse in a way. Speedy humors him by running a fraction of a fraction of his normal pace. What a cheesehole.

Favorite Part: After Slyvester gets out of the dog pound. Speedy asks if he’s nervous. I like Speedy’s smug face, and the quick “yup” Sylvester responds with.

Personal Rating: 2. And that’s me being nice. This whole picture was a mishmash of reused gags we’ve seen before! (Probably why the animation looks a bit more polished than what was coming out at this time.) However, casual fans and newbies could probably find enjoyment here. (Still, I wouldn’t use this to introduce the characters to them.)

Ready Woolen and Able

“See you tomorrow, Sam.”

Directed by Chuck Jones; Story by Michael Maltese; Animation by Ken Harris, Richard Thompson, and Ben Washam; Layouts by Maurice Noble; Backgrounds by Philip DeGuard; Film Editor: Treg Brown; Voice Characterization by Mel Blanc; Musical Direction by Milt Franklyn. A Merrie Melody released on July 30, 1960.

Sam Sheepdog drives to work in his humble, rattly car. Ralph Wolf is doing the same, but because he makes more, he has a much faster, spiffier ride. (That still has nuts, bolts and bits of wire streaming out of it.) The two park in their very own parking spaces, (one of the perks of working in their field) and share pleasantries as they clock-in. Ralph, as previously established, is all about speed and runs right to his first sheep of choice. Partaking in humbler, but still successful means, is Sam who drops a rake for Ralph to step on.

You know how to tell if your friend is a true friend? True friends are allowed to try and blow each other up. Ralph is going to try with his own invention: the TNT-totter. With this device, he plans to fling an explosive stick at the dog. But it just rolls towards him when he jumps on his end. Continuing from there, the wolf tries to roll a lit barrel of gunpowder at his best pal. It bounces over the dog, (leaving Ralph with a wonderful “Oh my aching head” expression) and detonates under a boulder that flies back to Ralph.

Okay, so maybe the simpler approach has some merits after all. Ralph attempts to swing via trapeze over to a plump morsel. But wouldn’t you know it, Sam is at the other end. Ralph puts him back where he belongs confused at the switch. But wait! At the apex of the upswing, there is Ralph again! Ralph climbs up the trapeze only to find Sam was the one holding it up, all along! And when he slides back down, Sam is sitting on the other end. Seeing as how he can’t escape that dog, Ralph opts to jump.

Would you believe it? He passes five Sams on the way down! (One of which is riding in the most static hot-air balloon I’ve ever seen.) A sixth is fishing, the seventh is sleeping with the fishes, (literally, thanks.) and an eighth is inside the whale that Ralph swims into. (A freshwater sperm whale with inaccurate dental structure? Now I’m starting to freak out!) And yes, there’s a ninth one that Ralph encounters when he is spouted out. Terrified, the Wolf swims for shore only to find himself on a nude Sam beach of 33! (Always room for one more, though.) I don’t think Ralph can take much more of this…

Theory, correct. At the end of the day, Sam drives home in his crummy looking, but functional car, and Ralph goes home in an ambulance. Complete with strait jacket. And to think it’s only Monday…

Favorite Part: Ralph tying out some bed springs on his feet. They flip him on his face. And really, what else should he have expected to happen?

Personal Rating: 3