Tease for Two

“If you ask me, I’d say he is a very rude duck.”

Directed by Robert McKimson; Story by David Detiege; Animation by Warren Batchelder, Bob Matz, and Manny Perez; Layouts by Dick Ung; Backgrounds by Tom O’Loughlin; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Looney Tune released on August 28, 1965.

It’s the mid-sixties, it’s a Daffy cartoon, so he’ll be partaking in his usual feud with Speedy, no doubt? Actually, he’s not the featured rodent at all! Believe it, if you would be so kind, that Daffy is facing off against Mac and Tosh! Which surprises me, no end. What are the Goofy Gophers doing making any appearances after the original studio shut down? Whatever it was, they wouldn’t do it a second time.

I guess it just makes sense to have them here, as Daffy is following a stupidly easy map to gold, and Speedy is too domesticated to live in a hole in the ground. Daffy tells them to beat it, but they refuse to. (Politely, naturally.) They’ve got an honest-to-goodness deed to the property that says they are staying right where they are. Daffy chooses to plunge them out, rubs their heads together, (I don’t get it, but the action delights me for some reason,) and sends them off via can, mockingly repeating the farewell they gave him not a minute earlier with pitch perfect accuracy. (Both gophers are voiced by Mel hear. He’s doing great, but Stan was simply wonderful as the other half.)

The two burrow back into their hole and leave a lit TNT stick for Daffy to find. (Mac jumps briefly during the countdown. Giddy, perhaps?) Daffy tries to tow them out via a rope tied to lettuce, but their vegetarian diet is doing wonders for their upper body strength, and they don’t budge; Daffy’s jeep’s frame gets ripped off the wheels. And they have more explosives to spare, leaving a bomb for Daffy to vacuum up. (Of course it’s lit. What uncouth creatures do you take these gophers for?) Daffy puts what he thinks is them in a trash can with a boulder on top, and the explosion sends the can over him, and the boulder on top.

Daffy next tries to flood them out, mistakenly thinking this kind of thing always works. But being more refined than Virgil and Ross, they simply cork the hose. All the water Daffy intended to send their way quickly builds up, and when it can go no larger, bursts, sending Daffy into the stratosphere. He gets hilariously poetic, musing about the silence up here, meets a friendly, passing cosmonaut, and is smart enough to realize that his reentry is going to burn. This whole sequence has raised the rating a number.

While Daffy isn’t looking, the two simply move the land-marker rock Daffy followed here in the opposite direction. Once he notices, he packs up his shovel and tries where he figures he should have been all along. (In typical Daffy function, he doesn’t even consider apologizing.) And to show how polite they really are, the gophers even throw a nugget for him to find. Their place IS loaded with the stuff, remember. Heck! They probably made the map as a way to make new friends and share happiness! (The greedy get the piss taken out of them, first.) But since greed is a sin, they won’t be giving him more than the one piece. But they will humor him, and paint many of the plain rocks the same color. Man, these guys are pleasant!

Favorite Part: If not the whole space scene, then it’s after they first show the duck the deed. Giving him the polite version of ‘Get off our property!’: “It’s been so nice meeting you!” “Drop around again, sometime!”

Personal Rating: 3. I’m honestly surprised it took so long for Daffy to get paired up with this pair. The differing personalities scream comedy. Shame we couldn’t have seen it with a higher animation budget.

Well Worn Daffy

“I would walk a mile to punch a camel in the nose.”

Directed by Robert McKimson; Story by David Detiege; Animation by Warren Batchelder, Bob Matz, LaVerne Harding, Norm McCabe, Don Williams, and Manny Perez; Layouts by Dick Ung; Backgrounds by Tom O’Loughlin; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Looney Tune released on May 22, 1965.

It’s a one of those hot days that deserts are known for. You can tell by how wildly the sun is pulsating. Speedy is in the midst of dying of thirst with a couple of pals, Pedro and Jose. Just as they are about ready to give up all hope, they spot a well with an oasis around it. Plenty of water there, but it’s off limits as the ones claiming it are Daffy and his camel. They don’t show any proof that they own the place, but they have a gun with them. That’s pretty realistic.

This situation is rather tortuous. Not helping it any is Daffy purposely wasting the water in front of the dehydrated mice. (And even if he was willing to share, that would mean trying to get a drop away from that camel. You seen the intake on those things?) Speedy comes up with a clever plan: he gets Daffy to chase him while the other two make a dash for the H2O. It works decently, but they didn ‘t count on the guard camel actually being in the well. Speedy decides to just try again, not giving any indication that the camel has even left the well by this point.

Well, guess the camel is gone or drowned by this point as Speedy gets a dipper full of the life juice. Daffy manages to succeed in stopping him though, by shooting the container. That is pretty dang impressive seeing as it’s Daffy. And no, the camel is still alive. Speedy learns this when the dromedary succeeds to keep the water from leaving with a trip wire. (I don’t like his laugh. It’s kinda unnerving. And yet, it kinda sounds like what I think a camel would sound like if it could laugh. Which makes it all the more disturbing.)

Okay, so carrying any water away doesn’t seem to have any chance of success. Speedy tries siphoning. He gets Daffy from the hose, who lets them have more gunshots. (Speedy looks so unnatural running away slow and lumbery. Is the lack of water finally taking its toll?) Daffy loads up with all the water he and Camel Joe can hold, and to make sure the mice die, he leaves explosives around the well. Speedy ties them to Joe’s tail and the two run for their lives, losing their water reserves in the process.

Finally allowed to drink, the mice grow swollen on the precious resource. A desperate duck and camel soon come calling, begging for the rodents to spare a drink. (The camel is clearly faking to spare Daffy’s feelings. His hump isn’t even sagging.) Proving that being the “bigger man” is always figurative, Speedy sprays him with the hose.

Favorite Part: Joe saying that Daffy gives him a headache. He doesn’t enjoy hanging around the mallard, but why give up all the free water that comes with the job?

Personal Rating: 2

The Solid Tin Coyote

One more try, you idiot.

Directed by Rudy Larriva; Story by Don Jurwich; Animation by Hank Smith, Virgil Ross, and Bob Bransford; Layouts by Don Sheppard; Backgrounds by Anthony Rizzo; Film Editor: Joe Siracusa; Musical Direction by Bill Lava. A Looney Tune released on February 29, 1966.

Glue has proven ineffective when hunting roadrunners. Now, tar is the real deal! Wile E slathers a good amount on the road, but that darn Roadrunner can run right through it without any slowing effects. Oh, but when Wile E. stands on the stuff, he has a hassle getting free. Only by pulling with all his might does he get out of the stuff on the street, and back in the stuff in the bucket. He has to hop away and they really take their time building up to the inevitable incoming vehicle that will run him down. (More time means less jokes they have to think up.)

After a falling off a cliff whilst setting up a mirror, (it probably wasn’t going to be all that funny anyway.) Wile E. lands in a dump. (The trash looking like it belongs in a different cartoon. Superimposed images, and all that.) This gives him a new and better idea. He grabs armloads of junk and sets to build his greatest, (if possibly not biggest) creation yet! (The title is lying to us. I saw him grab glass, porcelain, fabric and wood.) Presenting: a colossal robotic Canis latrans that can run without tiring. And it is conveniently controlled by a device that tells it what actions to perform. (And thankfully looking a lot better than what the title card promised.)

There’s just one teeny-tiny, itsy-bitsy, speck of a crumb of a problem with it: the stop function doesn’t appear to actually function. (Not like Wile E. tried all that hard to get out of its way, though.) Still, it’s a brilliant piece of work! Being a robot means they can use that as an excuse for how choppy their animation can get. DARN THOSE-!  Oh, you know already. The hunt begins, and it still looks odd to me when the Roadrunner shows fear. Still, he manages stay free thanks to Wile E. using easy to misinterpret commands, and standing in improperly safe locations.

This calls for enhancements! Two fangs should do the trick! I… what. Odd. But even more odd? The bird gets caught! Yeah, I know! I feel like I’m lying through my fingers as I type! (Don’t mock fangs. They get results.) So he’s in the clutches of one of the coyotes; what will Wile E. do now? He tells the robot to eat of, course. Sure, why not? At best it will keep his prey detained, at worse it will grind the bird into paste that Wile E. will have to scrape off. Either way, that will spell the end of Wile E.’s need for the machine so it pops him in its mouth instead.

But the Roadrunner is still caught, right? No! It got away without any indication that it did! That’s really lazy storytelling, Don. The Roadrunner is also on the other side of a chasm, but Wile E. didn’t notice that until the machine was already running. Still without a working stop function, the two coyote’s fall into the pit. Back at square one, but the ending keeps them from getting back to step two.

Favorite Part: The Roadrunner being curious as to why Wile E. isn’t chasing him. Suggesting that he thinks this is all nothing more than a game that he’s dominating at.

Personal Rating: 2. It’s got the usual brand of mid-sixties problems, but I like seeing Wile E. having just one plan for the majority of the picture. It’s an interesting change of pace.

Assault and Peppered

“You’ve got to use brains when you fight a war.”

Directed by Robert McKimson; Story by John Dunn; Animation by Manny Perez, Warren Batchelder, Bob Matz, LaVerne Harding, Norm McCabe, and Don Williams; Layouts by Dick Ung; Backgrounds by Tom O’Loughlin; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Merrie Melody released on April 24, 1965.

Daffy is the owner El Rancho Rio Daffy. Watch in awe as I use the half-year of Spanish I took in middle school to deduce that stands for… The Daffy River Ranch. (Don’t correct me if wrong.) He must have a lot of food on that property, but with only him, it’s not being enjoyed to the fullest. That’s what the starving mice on the border are thinking, anyway. Daffy is angry to see them, because starving on his property lowers the value. He even goes so far as to whip the little guys. (A little too cruel for my tastes.)

They threaten to call Speedy, but Daffy dismisses the hero as a myth. One “yee-ha” later he is angrily challenging the mouse to a duel. A duel of the highest caliber, with forts and cannons. Speedy agrees and we cut to months later with the forts now finished being built. (What? You think Daffy just had those ready made to challenge anybody he dislikes? Clearly, you don’t know Daffy like I do. He’s nothing but pleasantries and lemonade when he’s got everything he wants.)

Daffy fires his cannon and Speedy hurriedly moves everything in its path out of its way. With a clear path, the thing continues along its way until it returns to Daffy’s face. (Speedy makes a lot of noise without actually moving his mouth in this picture. Darn those mid-sixties budgets!) Daffy also plants a mine field, keeping careful track of where each one is buried. Speedy takes the cheat sheet, leaving the duck stranded (Even though it’s way too obvious where they are! Did you not make every mound of dirt on screen?)

Speedy is happy to help him navigate back, listing each mine as Daffy steps on it. (“What do you mean you don’t know where they are? You haven’t missed one yet!” Love that line.) Wait, listen to the sound effect of Daffy falling over. That’s the sound of a fast character arriving on the scene with a short stop! DARN THOSE MID-SIXTIES BUDGETS!) Speedy decides he’s tired and hungry, so he surrenders so he can eat. Daffy can’t believe his good fortune, and pokes the fourth wall by mentioning how he usually gets the losing end of these type of skirmishes.

Daffy decides to celebrate with a 21-gun salute, er cannon salute. When he pulls on the lines, the cannons all turn to him and fire, Speedy gleefully counting each one off.

Favorite Part: Learning Daffy’s full name this time: Don Daffy De La Scrooge Del Meanie Toturro De La Quack… Junior. (Pray you never meet Don Daffy De La Scrooge Del Meanie Toturro De La Quack… Senior.)

Personal Rating: 2

Cats and Bruises

“Here comes Mr. Butt-inski.”

Directed by Friz Freleng; Co-Director: Hawley Pratt; Story by John Dunn; Animation by Bob Matz, Norm McCabe, Don Williams, Manny Perez, Warren Batchelder, and Lee Halpern; Layouts by Dick Ung: Backgrounds by Tom O’Loughlin; Film Editor: Lee Gunther; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Merrie Melody released on January 30, 1965.

On every Cinco de Mayo you can find all the mice in Mexico celebrating. That’s all well and good, but it also means they’re all in one location and Sylvester knows that spot. He tries to infiltrate the party with his own mouse ears (It’s worked before.) but Speedy can see through the disguise and tells everyone to run while he takes care of the party crasher. Speedy even uses an old sign to taunt him. (They still have that? Move on, guys.)

Speedy gets Sylvester into the nearby dog pound a couple of times. (Must be why they chose this venue.) But the budget doesn’t allow any scratches on the cat. He does manage to get Speedy in a net, and dragged around. He’s smart enough to grab a hammer, but slams into a pole. Later, Speedy takes a romantic boat ride with a mouse doe, whilst Sylvester tries to sneak up via rubber raft. Speedy pops that with a dart.

Like the new saying I just made up goes: if you can’t bead’em, outspeed’em. Sylvester is putting his engineering degree to good use as he designs a car that will actually outpace Speedy. We said it was crazy and couldn’t be done, but only the first part of that statement came true. As amazingly enough, the car is doing a dang fine job of catching up to the guy. (If we could see the speedometer, we could use basic math to figure out Speedy’s top speed. I’ve never wanted to do basic math more in my life!)

As it turns out, Speedy is the fastest mouse in all Mexico, and that includes his stopping speed. Meanwhile, it seems Sylvester never foresaw the mouse calling it quits, and didn’t bother to install brakes. He drives off a cliff and into a lake. (Although the camera pans upward. So we should all be forgiven for thinking it launched him into the thermosphere.) Speedy lets everyone know that it is safe to continue partying, and they dance again in the same shot we saw them in originally. (Wait… Speedy really kept them waiting while he went on a date? What a cheesehole!)

But Sylvester isn’t dead if that’s what Speedy was implying; he’s just in a wheelchair. So he can still chase the mouse in a way. Speedy humors him by running a fraction of a fraction of his normal pace. What a cheesehole.

Favorite Part: After Slyvester gets out of the dog pound. Speedy asks if he’s nervous. I like Speedy’s smug face, and the quick “yup” Sylvester responds with.

Personal Rating: 2. And that’s me being nice. This whole picture was a mishmash of reused gags we’ve seen before! (Probably why the animation looks a bit more polished than what was coming out at this time.) However, casual fans and newbies could probably find enjoyment here. (Still, I wouldn’t use this to introduce the characters to them.)

Ready Woolen and Able

“See you tomorrow, Sam.”

Directed by Chuck Jones; Story by Michael Maltese; Animation by Ken Harris, Richard Thompson, and Ben Washam; Layouts by Maurice Noble; Backgrounds by Philip DeGuard; Film Editor: Treg Brown; Voice Characterization by Mel Blanc; Musical Direction by Milt Franklyn. A Merrie Melody released on July 30, 1960.

Sam Sheepdog drives to work in his humble, rattly car. Ralph Wolf is doing the same, but because he makes more, he has a much faster, spiffier ride. (That still has nuts, bolts and bits of wire streaming out of it.) The two park in their very own parking spaces, (one of the perks of working in their field) and share pleasantries as they clock-in. Ralph, as previously established, is all about speed and runs right to his first sheep of choice. Partaking in humbler, but still successful means, is Sam who drops a rake for Ralph to step on.

You know how to tell if your friend is a true friend? True friends are allowed to try and blow each other up. Ralph is going to try with his own invention: the TNT-totter. With this device, he plans to fling an explosive stick at the dog. But it just rolls towards him when he jumps on his end. Continuing from there, the wolf tries to roll a lit barrel of gunpowder at his best pal. It bounces over the dog, (leaving Ralph with a wonderful “Oh my aching head” expression) and detonates under a boulder that flies back to Ralph.

Okay, so maybe the simpler approach has some merits after all. Ralph attempts to swing via trapeze over to a plump morsel. But wouldn’t you know it, Sam is at the other end. Ralph puts him back where he belongs confused at the switch. But wait! At the apex of the upswing, there is Ralph again! Ralph climbs up the trapeze only to find Sam was the one holding it up, all along! And when he slides back down, Sam is sitting on the other end. Seeing as how he can’t escape that dog, Ralph opts to jump.

Would you believe it? He passes five Sams on the way down! (One of which is riding in the most static hot-air balloon I’ve ever seen.) A sixth is fishing, the seventh is sleeping with the fishes, (literally, thanks.) and an eighth is inside the whale that Ralph swims into. (A freshwater sperm whale with inaccurate dental structure? Now I’m starting to freak out!) And yes, there’s a ninth one that Ralph encounters when he is spouted out. Terrified, the Wolf swims for shore only to find himself on a nude Sam beach of 33! (Always room for one more, though.) I don’t think Ralph can take much more of this…

Theory, correct. At the end of the day, Sam drives home in his crummy looking, but functional car, and Ralph goes home in an ambulance. Complete with strait jacket. And to think it’s only Monday…

Favorite Part: Ralph tying out some bed springs on his feet. They flip him on his face. And really, what else should he have expected to happen?

Personal Rating: 3

The Spy Swatter

“There’th my vphictim!”

Produced by William Hendricks and Herbert Klynn; Directed by Rudy Larriva; Story by Tom Degenais, and Carl Howard; Animation by Ed Friedman, Virgil Ross, and Bob Bransford; Film Editor: Joe Siracusa; Musical Direction by William Lava. A Looney Tune released on June 24, 1967.

Speedy is about to make great leaps for mouse-kind. Some mouse professor, (that I’m calling Professor Plutonium because that’s about how creative I’m feeling today.) has created some kind of steroid cheese that can make a mouse stronger than ten cats. (Okay, he calls it super cheese and seeing as how Speedy’s muscles don’t swell any, it’s probably steroid-free. But tell me your mind didn’t immediately jump to that conclusion! You can’t!)

The cheese is as good as Plutonium’s word, and Speedy is able to defeat the robo-cat Professor P. throws at him. (Feels a bit out of character for Speedy to be scared enough to hesitate. I’ve seen you take on robots before this!) Since the cheese is a success, the professor sends Speedy on a mission. Should he choose to accept it, he must deliver the formula for making the cheese to the mice’s cheese factory. (Wait, how did they get one of those?)

Somehow this has all been viewed by our “bad guys” of the picture. (Because trying to make your race and your race alone be unbeatable against those who mean to cause you serious harm automatically makes you the good guy.) Secret agent Daffy and his superior… SAM? Now that’s a cameo I really didn’t expec- oh. This is Mr. Brain, is it? I guess the brown fur should have tipped me off, but I’m still believing him to be Sam’s brother. (Still waiting for an answer to my factory question, too.)

Daffy takes off via jet pack and remembers why it’s a bad idea to do that indoors. He spots his target, but his jet pack decides to run out of fuel at this second. Daffy detaches himself from it, (for no other reason than setting up a punchline.) and gives the finger to Galileo’s theory of objects falling to Earth at the same speed. He lands in the sewer, with his pack landing on his head. The element of surprise is dead and gone now. Speedy is well aware he is being followed. Daffy isn’t upset. He has a device that can show him wherever Speedy goes. (Hello, Logic? Please tell me how that works. Your pal, Dr. Foolio.)

Daffy has a cute little spy car with which to keep pace with the rapid rodent, but Speedy is small enough to duck between two cars that are very close to each other. Pulling a Benny the Cab, (21 years early, yes I’m aware.) Daffy has his car rise above the traffic. So pleased that it worked, he takes his eyes off the road just long enough to crash into a cement mixer’s mixer. (Would “drum” be the right word?) He now has half a car, but it’s luckily the half that has a machine gun. He fires at Speedy who hides behind a telephone pole. The pole falls on Daffy, and the wires shock him. (Oh, Logic! You’re here again! Can you answer my question? Oh, Speedy was chipped, huh? I’ll accept that explanation. Please visit again soon!)

Speedy is closing in on the factory, so Daffy uses his jet pack once more to beat him there. He loses it on a street light and is launched to his target. He decides to use his glove gun. (Because “hand gun” wouldn’t be taken seriously.) But Speedy lives up to his name, and dodges the bullets. He tells Daffy to think of something else. A good idea. Sticking a loaded glove gun to your temple to think, isn’t.

Daffy starts building something, and Speedy just lets him do it. (Hey, this might be a good opportunity to finish your delivery. Just a thought?) Daffy finishes his mouse-seeking missile. While he waits for it to blast off Speedy switches the title to duck-seeking. (By just tapping the letters. Oh, Logic. Why did you leave so soon? I still need you!) Daffy runs back to his H.Q. with the missile in tow. Mr. Brain figures that the duck’s mission was a success. After the explosion, Speedy reminds the two that as the “good guy” he was guaranteed victory from the start.

Favorite Part: While the hesitating was out of character for our protagonist, I did like Professor P. screaming at him to eat the cheese. Sometimes I’m easily amused.

Personal Rating: 2. It’s definitely one of the better Daffy/Speedy team ups. Decent gags and a fun idea. And really, if you asked me to choose a Looney Tune to be a secret agent, Speedy would be one of my top choices.

And with that, I must continue to prepare for ComicCon 2022. If you see anyone dressed up as Michigan J. Frog, make sure it really is me. (Please? At least give me the illusion I have a fan/s.)

Hoppy Daze

“No mouse is no match for no cat.”

Directed by Robert McKimson; Story by Tedd Pierce; Animation by Ted Bonnicksen, Warren Batchelder, Tom Ray, and George Gribbroek; Backgrounds by Bob Singer; Effects Animation by Harry Love; Film Editor: Treg Brown; Voice Characterization by Mel Blanc; Musical Direction by Milt Franklyn. A Looney Tune released on February 11, 1961.

Age happens to the best of us. (The worst of us too. It don’t discriminate.) Sadly, this leaves one with the inevitable fact that there will be one day where you just will simply not be able to do the things you enjoy. Even basic things like getting sustenance. Such is the fate of a cat I’ve decided to call Moe. He just can’t catch mice like he used to. (Also, he stole Spike’s clothes.)

Spying an equally hungry Sylvester gives Moe an idea, offer to train him as a “champeen” mouser. Sylvester likes the idea and agrees to that, and the fact that he’ll get 20% of the mice. This… seems kind of out of character for him. Sure, he’s gullible, but I’d think his ego would be big enough to think he already was a “champeen.” If anything, I’d think he’d be more likely to just try and prove that the little cat’s tutoring would be useless. (Also, I can’t help but think this would’ve been a perfect opportunity to bring Dodsworth back.)

Sylvester enters a warehouse, and begins chasing a non-anthro mouse. (Which looks scary and out of place here.) It runs into a crate, and Sylvester opens ‘er up, failing to notice the label saying there’s a baby kangaroo inside. Look at that, a giant mouse. Kicks him out, too. Moe doesn’t believe the giant mouse story, and reminds Sylvester that they’re small creatures. Filled with resolve, Sylvester enters again. He is thrown out. Again.

After entering the third time, Sylvester finds Hippety is copying the cat. Without hesitating, Sylvester realizes that he can use this fact to his advantage, and a game of follow the leader commences. Once Hippety is back in his crate, Sylvester slips some TNT in with the marsupial. Hippety sends it back, along with the other five that was in with him. (What the? If he needs to be put down, can’t you find a more humane way?)

Time for an actual tip. (Brought to you by Moe, the cat whose hands change color briefly.) He tells Sylvester to keep his left up. Sounds like a good idea, so Sylvester tries it. (And he tries talking without moving his lips. He gets about six words in before he cracks.) Since Hippety is out of the crate again, he can bounce away from the pugnacious putty-tat. Sylvester tries the bouncing trick himself with some old bed springs. Then, well this happens:

He tricks Syvlester into jumping off the top of a pile of crates. He lands on a barrel of gunpowder. The springs get stuck, and Sylvester in launched up to the ceiling. The springs pull the barrel up, and launch Sylvester out of the warehouse, and into a nearby incinerator smokestack. Seeing the launch, Moe follows and the resulting explosion sends Sylvester’s left right into Moe’s mug. He’s mighty impressed with his pupil. (Oh, by the way, could you tell that Moe talked like Jimmy Durante? No? Then allow Hippety to end with another impression.)

Favorite part: The little clap Hippety gives is adorable. He really thinks Sylvester is here to play with him.

Personal Rating: 2. For the out of character, and missed opportunity.

Woolen Under Where

“Another day, another dollar.”

Directed by Phil Monroe and Richard Thompson; Animation by Richard Thompson, Bob Bransford, Tom Ray, and Ken Harris; Designed by Maurice Noble; Layouts by Alex Ignatiev; Backgrounds by Philip De Guard; Film Editor: Treg Brown; Voice Characterization by Mel Blanc; Musical Direction by Bill Lava. A Merrie Melody released on May 11, 1963.

The last short to star Ralph and Sam begins with the two enjoying some breakfast in the same house. Probably just on a business trip. I like Ralph’s odd today, as Sam’s fur is being more of a hindrance than usual. He can barely, get his coffee mug to his mouth, and blunders into just about every tree in his path. Since Ralph is such a good buddy, he clocks the dog in for the day.

Things are just about to get started, and Sam’s lack of vision has caused him to almost walk right over his cliff spot. Ralph is on his top game and rushes to the muttony treats as soon as the whistle blows. One successful grab and Ralph rushes back just as Sam finishes struggling back up the cliff. He knocks a rock loose, and it makes contact with Ralph’s head. He puts the sheep back.

All right, let’s review what we know about these sheep: they like to graze. That means the grass itself might be a good spot to set up an ambush. Ralph uses this knowledge by slipping under the grass (but still above the dirt) to get closer. Sam does the same and punches him back out. Armor won’t help much against those punches, as Sam can grab Ralph’s raspberrying tongue, and yank him through the helmet. And we’re not even going to dignify Ralph’s half of a uni-tank. (Seriously man, what were you thinking?)

A good healthy sheep mixes up the green part of its diet with a healthy helping of fresh water. Ralph plans to dive in so he can ambush the ungulate, crocodile style. But his dive is botched when he lands back on his diving board, dislodging it and the boulder keeping it in place, (I’m loving Ralph’s “Oh, what now?” look.) and when the two land below, Ralph launches into Sam’s grasp. He drops Ralph off the cliff, forcing the wolf to swim through the dirt below.

This calls for now tomfoolery. Ralph needs serious weaponry. A guillotine, axes, arrows, cannons, bombs, dangerous reptiles. The works, really. But just as Ralph is about to pull the switch that will activate everything, the time clock blows. Well, if he’s not going to get paid, there’s no point in offing his best friend. Sam apologizes for Ralph failing again, but the wolf takes it all in good spirits. Still friends, the two walk home. (Or wherever they’re staying these days.)

Favorite Part: The fact that it didn’t end with Ralph suffering at the end. He’s ending his film career in good health, his best friend at his side, and a gorgeous sunset. Life can pretty good, sometimes.

Personal Rating: 3

Birds of a Father

“I feel like an assassin.”

Directed by Robert McKimson; Story by Dave Detiege; Animation by Warren Batchelder, George Grandpre, and Ted Bonnicksen; Layouts by Robert Gribbroek; Backgrounds by William Butler; Film Editor: Treg Brown; Voice Characterization by Mel Blanc; Musical Direction by Milt Franklyn. A Looney Tune released on April 1, 1961.

Sylvester can relax in a hammock with pride. His son is the kind of kit that most fathers can only dream about: the kind who is a natural at bird chasing. But wait! The bird is chasing Junior? That’s not how it should be. Could Junior really be afraid of his natural prey? No, worse. He’s friends with the bird! The shame of it all! Time to teach the kid about proper behavior.

Junior is kind of aghast to learn that he is to chase, catch and eat a bird in that order. Spike (for that is the bird’s name) suggests a plan though: a mock fight that will take place in a shed away from Sylvester’s judging eyes. (All said in tweet-ese. Where’d Junior learn to speak that?) It starts out perfect, but the two are really putting their all into their roles, and Sylvester is a bit concerned with how violent his kid is behaving. Especially if the cleaver in the door is any indication.

Sylvester comes in (The cleaver and Spike both disappear. At least we see the bird leave.) and tells his son that there is a much more humane, much more sporting way to hunt birds: searing hot lead that can reach speeds of 2000 feet per second. Guns. What a wonderful invention. Sylvester is quite the marks-cat as well; gets a birdie on his first shot! I’m impressed, but the badminton player isn’t as much. (Probably because he had to pay for it.)

Round 2. (Is it me, or is Sylvester’s tail unnaturally long in this picture? I can already tell its missing the white tip.) The next bird is most definitely a bird. It may have even been alive once. But as of now, it’s a hat ornament and the owner of said hat doesn’t take too kindly to a cat with a gun. (Me personally, I’d let a cat wielding a gun do whatever he pleases. It’s a good survival tactic.) So, maybe technology is the answer. Sylvester builds a cute little plane that will shoot at any target you instruct it to. What happens when you set it to bird? Do you know?

Did you say it goes after birds? You did? Good job! Spike is plenty maneuverable though, and is able to stay alive. But the plane is tenacious and doesn’t give up after one failure, and Spike flees, right towards Sylvester. He runs with the other two right behind him. Spike is able to dodge it once again, but Sylvester gets stuck with it in an explosives shed. After the blast, Junior scatters some feathers around to make his father feel good about himself. Then heads off to play with his new friend: Spike in cat disguise. (So sad that his father is species-ist.)

Favorite Part: After Junior learns of how nature intended for  cats and birds to get along, (With the hairs on his head disappearing very briefly, I swear!) He sadly asks his dad if they are cannibals. Sylvester says yes.

Personal Rating: 3